Track guide · Preview · 3 of 14 corners open

Sebring International Raceway

Sebring, Florida · 5.86 km · 3.64 mi · clockwise

Sebring International Raceway in Sebring, Florida is a 5,861 m (3.64 mi) clockwise circuit with 14 numbered corners. The elevation data spans just 17.9 m to 20 m — a range of about 2 m with 4.9 m of cumulative gain per lap — so the simulation treats it as an essentially flat track where corner radius, not grade, shapes the speed profile. The fast sections in the model are the Turn 7 kink and Turn 11 (Bishop Bend), where minimum speeds stay above 120 km/h (75 mph), plus the exit of Turn 1 feeding the long straight. The slow section is the Turn 5–6 hairpin pair, where the simulation bottoms out at 40.1 km/h (25 mph), followed by Turn 14 (Sunset Bend) at 48.1 km/h (30 mph). Simulated lap estimates: 2:36.1 for a liter bike, 2:36.9 for a supersport 600, and 2:40.8 for a middleweight twin — all physics-simulation estimates, not measured data.

All figures: physics-simulation estimates · generated 2026-07-08 · methodology & assumptions

COMPUTED LINE · SEBRING INTERNATIONAL RACEWAY SIM
Sebring International Raceway track map with computed racing line
3.64 MI
Lap
14
Corners
16 FT
Climb

Track outline © OpenStreetMap contributors (ODbL)

Sebring International Raceway — quick facts

Motorcycle track guide · simulation estimates · 2026-07-08

  • Length: 5,861 m (3.64 mi), 14 corners, run clockwise
  • Elevation range 17.9–20 m: roughly 2 m of variation, 4.9 m cumulative gain per lap
  • Slowest simulated point: Turn 5 (Hairpin) at 40.1 km/h (25 mph)
  • Fastest simulated corners: Turn 7 and Turn 11, minimum speeds above 120 km/h (75 mph)
  • Simulated lap estimates: 2:36.1 liter bike, 2:36.9 supersport 600, 2:40.8 middleweight twin
  • Simulated average speed: 130.2–134.1 km/h (81–83 mph) depending on bike class
  • Longest corner in the model: Turn 14 (Sunset Bend) at 318 m of arc

Turn 1

Left213 m arc
EntryMinExitBrake startEff. radiusElev Δ
114 km/h71 mph94 km/h58 mph157 km/h97 mph72 m236 ft58 m191 ft+0.0 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 2

Left93 m arc
EntryMinExitBrake startEff. radiusElev Δ
117 km/h73 mph84 km/h53 mph111 km/h69 mph48 m157 ft47 m155 ft+0.2 m+1 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 3

Right69 m arc
EntryMinExitBrake startEff. radiusElev Δ
123 km/h76 mph91 km/h56 mph101 km/h63 mph9 m30 ft54 m178 ft+0.0 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 4

Left126 m arc
EntryMinExitBrake startEff. radiusElev Δ
101 km/h63 mph96 km/h60 mph127 km/h79 mph21 m69 ft61 m200 ft+0.1 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 5 — Hairpin

Right114 m arc
EntryMinExitBrake startEff. radiusElev Δ
136 km/h85 mph40 km/h25 mph74 km/h46 mph93 m305 ft11 m35 ft-0.1 m-0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

The Hairpin is the tightest corner in the dataset: a right-hander with a 10.7 m effective radius over 114 m of arc. It produces the lowest simulated speed of the lap — a 40.1 km/h (25 mph) minimum shared by all three bike classes. The liter bike model brakes earliest, starting 117 m out from a 136 km/h (85 mph) approach; the supersport 600 begins at 93 m and the twin at 63 m from the same entry speed. Exit speed recovers to 74 km/h (46 mph) on all three bikes. Only the Turn 6 zone, at 228 m, exceeds it anywhere in the Sebring simulation. All numbers are physics-simulation estimates.

Turn 6

Left60 m arc
EntryMinExitBrake startEff. radiusElev Δ
70 km/h44 mph70 km/h44 mph136 km/h85 mph204 m669 ft99 m325 ft+0.1 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

Turn 6 immediately answers the Hairpin with a left of much more open modeled geometry — a 99 m effective radius over just 60 m of length — and computed speeds still climbing away from the Hairpin: 70 km/h (43 mph) in, the same 70 km/h (43 mph) at the minimum, 136 km/h (85 mph) out. This back-to-back right-left pair anchored by the lap's tightest radius forms the slowest complex on the circuit; the simulation spends more time below 70 km/h here than anywhere else except Sunset Bend. Brake-start distances here separate the classes — 228 m for the liter bike, 204 m for the 600, and 174 m for the twin — while the mid-corner figure is set by the drive out of the Hairpin rather than by grip. Figures are simulation estimates under the stated tire and rider assumptions.

Turn 7

Right3 m arc
EntryMinExitBrake startEff. radiusElev Δ
134 km/h83 mph134 km/h83 mph136 km/h85 mph0 m0 ft246 m806 ft+0.0 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 8 — Cunningham Corner

Right108 m arc
EntryMinExitBrake startEff. radiusElev Δ
114 km/h71 mph75 km/h47 mph110 km/h69 mph75 m246 ft37 m122 ft+0.1 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

Cunningham Corner is a tight right — 37.2 m effective radius, 108 m long — and one of the slower points of the simulated lap. From a 114 km/h (71 mph) entry the model reaches a 75.1 km/h (47 mph) minimum; braking begins 84 m out on the liter bike, 75 m on the 600, and 54 m on the twin. The exit speed of 111 km/h (69 mph) is close to the entry speed, because the corner feeds directly toward Turn 9 rather than a straight — the simulation is already positioning for the next arc instead of driving flat out. Every figure here is a physics-simulation estimate, not measured data.

Turn 9

Left171 m arc
EntryMinExitBrake startEff. radiusElev Δ
110 km/h69 mph110 km/h69 mph124 km/h77 mph30 m98 ft82 m268 ft+0.1 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 10 — Tower Turn

Right138 m arc
EntryMinExitBrake startEff. radiusElev Δ
120 km/h75 mph93 km/h58 mph118 km/h73 mph48 m157 ft57 m187 ft-0.5 m-2 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 11 — Bishop Bend

Left57 m arc
EntryMinExitBrake startEff. radiusElev Δ
161 km/h100 mph134 km/h84 mph145 km/h90 mph39 m128 ft119 m391 ft-0.2 m-1 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 12 — Gendebien Bend

Right165 m arc
EntryMinExitBrake startEff. radiusElev Δ
172 km/h107 mph100 km/h62 mph123 km/h76 mph6 m20 ft66 m217 ft+0.0 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 13 — Le Mans Curve

Right189 m arc
EntryMinExitBrake startEff. radiusElev Δ
118 km/h73 mph75 km/h47 mph130 km/h81 mph24 m79 ft37 m122 ft+0.1 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →

Turn 14 — Sunset Bend

Right318 m arc
EntryMinExitBrake startEff. radiusElev Δ
121 km/h75 mph48 km/h30 mph120 km/h75 mph24 m79 ft15 m50 ft+0.0 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

This corner's walkthrough is in the all-access pack — along with the other 10 locked corners on this track.

Unlock every corner · $59 lifetime →