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Laguna Seca

Monterey, California · 3.60 km · 2.24 mi · counterclockwise

Laguna Seca in Monterey, California is a 3,597 m (2.24 mi) counter-clockwise lap of eleven numbered corners, with Turn 8 modeled as a two-part double-apex (8 and 8A). The circuit works a 54.5 m elevation band, from 229 m (751 ft) at its lowest point to 284 m (930 ft) at the top of the property, accumulating roughly 64 m (209 ft) of climbing per lap. The simulated speed profile peaks on the front straight, where the model carries its top speed into the Turn 1 kink without a real braking event, and bottoms out at the Turn 11 hairpin — 54 km/h (34 mph) — and at 60 km/h (37 mph) through the Corkscrew. The middle of the lap — Turns 3 through 7 — runs a steady 76–123 km/h (47–76 mph) minimum-speed rhythm up the hill before the plunging Corkscrew–Rainey descent. Simulated lap estimates: 99.59 s (liter bike), 100.23 s (supersport 600), 102.91 s (middleweight twin).

All figures: physics-simulation estimates · generated 2026-07-08 · methodology & assumptions

COMPUTED LINE · LAGUNA SECA SIM
Laguna Seca track map with computed racing line
2.24 MI
Lap
11
Corners
209 FT
Climb

Track outline © OpenStreetMap contributors (ODbL)

Laguna Seca — quick facts

Motorcycle track guide · simulation estimates · 2026-07-08

  • Length: 3,597 m (2.24 mi), run counter-clockwise
  • 11 numbered corners; Turn 8 (the Corkscrew) modeled as a double-apex with segment 8A
  • Elevation range: 229–284 m (751–930 ft); about 64 m (209 ft) of climb per lap
  • Slowest simulated point: Turn 11 hairpin at 54 km/h (34 mph) minimum
  • Fastest simulated point: the front straight into the Turn 1 kink
  • Corkscrew drops 21.7 m (71 ft) over 213 m of corner length
  • Simulated lap estimates: 99.59 s liter bike / 100.23 s supersport 600 / 102.91 s middleweight twin

Turn 2 — Andretti Hairpin

Lefthairpin204 m arc

The slowest corner on the lap — patient, late apex.

EntryMinExitBrake startEff. radiusElev Δ
97 km/h60 mph56 km/h35 mph133 km/h83 mph120 m394 ft21 m68 ft-5.0 m-16 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

The Andretti Hairpin is the slowest corner of the opening sector and rewards a patient, late apex. It is a long left — 204 m of corner at a 21 m effective radius — dropping 5 m on the way in. The simulation begins braking 120 m out (108 m for the middleweight twin), arriving at about 97 km/h (60 mph) and compressing to a 56 km/h (35 mph) minimum, the second-slowest point on the lap after Turn 11. Exit speeds in the model reach 133 km/h (83 mph) for the 600 and liter bike, 129 km/h (80 mph) for the twin. These speeds are simulation estimates, not measured data.

Turn 3

Right156 m arc
EntryMinExitBrake startEff. radiusElev Δ
125 km/h78 mph92 km/h57 mph122 km/h76 mph39 m128 ft55 m181 ft+0.1 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

Turn 3 opens the right-hand sequence through the infield: 156 m long, 55 m effective radius, and essentially flat, with just 0.1 m of elevation change. The braking zone here is short in the simulation — 39–42 m for the 600 and liter bike, 30 m for the twin — because entry speed is a modest 125 km/h (78 mph). The model reaches a 92 km/h (57 mph) minimum before accelerating out at 122 km/h (76 mph) on the two larger bikes and 119 km/h (74 mph) on the middleweight twin. Notably, all three classes share an identical minimum speed, indicating the corner radius rather than power sets the pace here. Physics-simulation estimates throughout.

Turn 4

Right153 m arc
EntryMinExitBrake startEff. radiusElev Δ
154 km/h96 mph116 km/h72 mph131 km/h81 mph27 m89 ft89 m293 ft+0.0 m+0 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

The second right, and the faster of the pair: Turn 4's 89 m effective radius (over 153 m of arc, on level ground) lets the simulation carry a 116 km/h (72 mph) minimum — about 25 km/h (16 mph) more than Turn 3. Entry arrives at roughly 154 km/h (96 mph) with a 27–33 m simulated braking zone for the 600 and liter bike, and only 12 m for the twin. The model exits at 131 km/h (81 mph) on the bigger machines versus 129 km/h (80 mph) for the middleweight, one of the first spots on the lap where the power difference between classes shows in the estimated exit speed.

Turn 5

Left180 m arc
EntryMinExitBrake startEff. radiusElev Δ
100 km/h62 mph76 km/h47 mph123 km/h76 mph39 m128 ft39 m127 ft+6.5 m+21 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

Turn 5 begins the climb: a 180 m left of 39 m effective radius gaining 7 m of elevation. In the simulation the braking zone runs 39 m for the supersport 600 and the liter bike (33 m for the twin), into a 100 km/h (62 mph) entry and a 76 km/h (47 mph) minimum. Because the corner feeds an uphill run, the estimated exit speed of 123 km/h (76 mph) actually exceeds the entry speed for the 600 and liter bike; the twin exits at 119 km/h (74 mph). All values are physics-simulation estimates for an idealized fast rider.

Turn 6

Left204 m arc
EntryMinExitBrake startEff. radiusElev Δ
146 km/h91 mph123 km/h76 mph176 km/h110 mph57 m187 ft100 m326 ft+8.3 m+27 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

Continuing uphill, Turn 6 is a 204 m left with a 100 m effective radius and 8.3 m of climb. The simulation treats it as a rolling-speed corner: braking starts 57 m out on the 600 (72 m liter bike, 33 m twin) from a 146 km/h (91 mph) entry, the minimum holds at 123 km/h (76 mph), and the exit — 176 km/h (109 mph) for the two larger classes — is faster than the entry. As at Turn 5, the middleweight twin gives up ground on the drive, exiting at a simulated 165 km/h (103 mph). This corner leads directly to the Turn 7 kink at the top of the climb.

Turn 7

Rightkink45 m arc

Fast right at the top of the climb — sets up the Corkscrew entry.

EntryMinExitBrake startEff. radiusElev Δ
139 km/h86 mph98 km/h61 mph94 km/h58 mph18 m59 ft93 m306 ft+0.3 m+1 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

A fast right kink at the top of the climb that sets up the Corkscrew entry. Turn 7 is short — 45 m at a 93 m effective radius, still rising 0.3 m — and among the faster corners on the lap in the simulation. The model enters at about 139 km/h (86 mph), one of the highest entry speeds since Turn 1, dips to a 98 km/h (61 mph) minimum, and exits at 94 km/h (58 mph). Class-dependent braking distances (21 m liter bike, 18 m supersport 600, 18 m twin) reflect how much speed each machine built on the climb. The exit speed is deliberately lower than the minimum-to-entry pattern elsewhere: the line is already shedding speed for what comes next. Simulation estimates only.

Turn 8 — The Corkscrew

Leftdouble-apex66 m arc

Blind crest into a plunging left then right; brake before you can see the entry and let it fall to the second apex.

EntryMinExitBrake startEff. radiusElev Δ
98 km/h61 mph60 km/h37 mph85 km/h53 mph60 m197 ft24 m78 ft-2.9 m-10 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

The Corkscrew: a blind crest into a plunging left-then-right where the braking is done before the entry is visible, letting the bike fall to the second apex. The numbers explain its reputation — a 24 m effective radius at the left-hand element and a 21.7 m (71 ft) drop across the complex's 213 m, the steepest descent on the circuit. The simulation shows a 60–63 m brake application (60 m for the twin) from a 98 km/h (61 mph) entry down to a 60 km/h (37 mph) minimum, then uses the downhill to build back to 93 km/h (58 mph) at the exit — a gain of 33 km/h through the corner itself. These figures are physics-simulation estimates; the model does not account for the crest's vertical curvature.

Turn 8A — The Corkscrew (8A)

Right147 m arc
EntryMinExitBrake startEff. radiusElev Δ
86 km/h54 mph73 km/h45 mph92 km/h57 mph30 m98 ft35 m116 ft-18.8 m-62 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

8A is the right-hand second element of the Corkscrew, modeled in this dataset as part of the same double-apex complex but with its own computed profile: 35 m effective radius, 18.8 m of descent, 147 m of length. In the simulation the minimum speed through this element is 73 km/h (45 mph) — the complex's low of 60 km/h (37 mph) comes in the left-hand first element — and the exit figure of 93 km/h (58 mph) is measured leaving this right-hander as the track continues downhill toward Rainey Curve. The solver resolves the two elements separately, so the per-class numbers here no longer mirror Turn 8. Physics-simulation estimates, not measured data.

Turn 9 — Rainey Curve

Leftsweeper210 m arc

Long downhill left — patience on the gas pays at the exit.

EntryMinExitBrake startEff. radiusElev Δ
92 km/h57 mph78 km/h49 mph129 km/h80 mph45 m148 ft40 m132 ft-16.7 m-55 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

Rainey Curve is a long downhill left sweeper where, per the corner note, patience on the throttle pays at the exit. It is the longest corner in the dataset at 210 m, with a 40 m effective radius and a 16.7 m (55 ft) drop — nearly as much descent as the Corkscrew. The simulation shows only a short dedicated braking zone (45 m for all three classes): speed built on the drop, peaking near 93 km/h (58 mph) on entry for all three classes, is shed inside the corner itself down to a 78 km/h (48 mph) minimum. The estimated exit is 129 km/h (80 mph), or 127 km/h (79 mph) on the middleweight twin.

Turn 10

Right165 m arc
EntryMinExitBrake startEff. radiusElev Δ
136 km/h84 mph102 km/h63 mph144 km/h90 mph27 m89 ft68 m224 ft-5.3 m-17 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

Still descending — 5.3 m of drop across its 165 m length — Turn 10 is a medium-speed right with a 68 m effective radius. The simulated braking zone shrinks to 27 m for the liter bike and the supersport 600, and 18 m for the twin, from a 135 km/h (84 mph) entry. The minimum of 102 km/h (63 mph) is identical across classes, and the model exits at 144 km/h (89 mph) for the larger bikes, 142 km/h (88 mph) for the middleweight. The downhill exit helps the drive, and the estimated exit speed actually exceeds the entry speed. From here the lap has one corner left before the front straight. All numbers are simulation estimates.

Turn 11

Lefthairpin129 m arc

Onto the front straight — sacrifice entry for the drive out.

EntryMinExitBrake startEff. radiusElev Δ
132 km/h82 mph54 km/h34 mph108 km/h67 mph54 m177 ft19 m63 ft-0.7 m-2 ft

Supersport 600 preset · simulation estimates · liter-bike and 650-twin figures for every corner ship in the all-access pack · how these are computed

The final corner is a tight left hairpin onto the front straight — the classic point-and-shoot where the line sacrifices entry speed for the drive out, since everything gained here compounds down the longest full-throttle stretch of the lap. At a 19 m effective radius it is the tightest corner in the dataset, and the simulation's 54 km/h (34 mph) minimum is the slowest point anywhere on the circuit. Braking begins 54–60 m out for the 600 and the liter bike (39 m twin) from a 132 km/h (82 mph) entry; the estimated exit is 108 km/h (67 mph), well down on entry, as acceleration continues onto the straight toward the lap's top speed at Turn 1. Simulation estimates throughout.